-- Stabilizer (removes pogo drift) game:GetService("RunService").RenderStepped:Connect(function() if humanoid and root then root.Velocity = Vector3.new(root.Velocity.X, 0, root.Velocity.Z) end end)
The most "verified" script is the one you write yourself—or one that the community has tested within the last 7 days. Always check the comments and timestamps on script repositories before executing unknown code. Last updated: Q2 2023. This script has been confirmed working on Krnl Beta v2.3 and Arceus X v1.1.7. obby but youre on a pogo stick script 2023 verified
-- Teleport on Fall (Anti-Void) local voidY = 0 game:GetService("RunService").Heartbeat:Connect(function() if root.Position.Y < voidY then root.CFrame = workspace:FindFirstChild("Checkpoints").CFrame end end) This script has been confirmed working on Krnl Beta v2
player.CharacterAdded:Connect(function(newChar) char = newChar humanoid = char:WaitForChild("Humanoid") root = char:WaitForChild("HumanoidRootPart") end) function moveToTarget(part) local targetPos = part
By early 2023, the difficulty curve had become so steep that the community turned to automation. Enter the —a piece of Lua code promising to turn your bouncing nightmare into a victory lap.
function moveToTarget(part) local targetPos = part.Position + Vector3.new(0, 3, 0) while (root.Position - targetPos).magnitude > 5 do local direction = (targetPos - root.Position).Unit root.Velocity = Vector3.new(direction.X * 50, root.Velocity.Y, direction.Z * 50) game:GetService("RunService").Heartbeat:Wait() end end