Les Bijoux De La Castafiore En Bourguignon May 2026
La Castafiore est un personnage fascinant de la bande dessinée Tintin. Cette actrice italienne est connue pour son tempérament passionné et son amour des bijoux. Dans les albums de Tintin, la Castafiore est souvent représentée avec des colliers, des bracelets et des boucles d'oreilles qui reflètent son goût pour la luxuriance et la sophistication.
Que vous soyez amateur de bande dessinée, de bijoux ou de Bourgogne, les bijoux de la Castafiore en bourguignon sont certainement un sujet qui vous intéresse. Alors, laissez-vous séduire par ces pierres précieuses et découvrez l'univers fascinant des bijoux de la Castafiore en bourguignon ! les bijoux de la castafiore en bourguignon
Alors, qu'est-ce que les bijoux de la Castafiore en bourguignon ? Il s'agit en réalité d'une interprétation régionale des bijoux de la Castafiore, inspirée des pierres précieuses que l'on trouve en Bourgogne. La Castafiore est un personnage fascinant de la

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.