Fightcade Lua Hotkey Page
| Key | Code | Key | Code | |------|------|------|------| | F1 | 59 | 1 | 30 | | F2 | 60 | 2 | 31 | | F3 | 61 | 3 | 32 | | F4 | 62 | Space | 44 | | F12 | 58 | L | 38 | | Esc | 1 | R | 39 | | Grave (`) | 41 | Return | 40 |
-- Get current joypad inputs (port 1) local input = input.get(1) -- Example: L2 + R2 + Start = reset if input.L2 and input.R2 and input.Start then reset_positions() end -- Example: L1 + R1 + Select = toggle hitboxes if input.L1 and input.R1 and input.Select then toggle_hitboxes() end end fightcade lua hotkey
For the competitive fighting game community, Fightcade is the undisputed king of online retro arcade gaming. It breathes new life into classics like Street Fighter III: 3rd Strike , The King of Fighters '98 , and Garou: Mark of the Wolves . While most players focus on netcode and matchmaking, a hidden layer of power lies in the emulator’s scripting engine: Lua . | Key | Code | Key | Code
local last_check = os.clock() function check_controller_hotkey() local now = os.clock() if now - last_check < 0.1 then return end -- 10hz check last_check = now local last_check = os
local function save_state() emu.savestate(0) console.print("State saved to slot 0") end local function load_state() emu.loadstate(0) console.print("State loaded from slot 0") end



